Gateway to Adventure
Arrogant fighter appointed to lead the scouting party being sent to investigate the going ons at Pulstin.
Sadron Nallvir: Wood Elf male Ftr1; HD 1d10+1, hp 11; Init 2/19-20/X2, Longsword) or 2/X3/110’, Composite Longbow [Str 2 racial vs. enchantment spells or effects; SA—; SQ Immune to magic sleep effects, Low-light vision, 1), Dex 15(1), Int 10(1), Cha 8(-1); Sz Medium; AL CG; CR 1.
Skills/ Languages: Climb 0/-2), Jump 0/-2), Move Silently 7/3/1/-1)
Feats: Martial Weapon Proficiency (Longsword, Rapier, Longbow [Including Composite Longbow], and Shortbow [Including Composite Shortbow]), Alertness, Power Attack (+1)
Equipment: Scale Mail (armor check -4, Spd 20’), Heavy Wooden Shield (armor check -2), Lonsword, Composite Longbow [Str +2], backpack, waterskin, bedroll, sack, flint & steel, quiver w/20 arrows, trail rations (10 days), 16 GP.
Magic Items: Cloak of Forest Concealment +4
Tactics: Being trained in the art of fighting from a young age, Sadron tends to lack imagination in his fighting style, and so uses the usual, and predictable fighting skills as taught to him by the Elven Captain Dosaphadnen. Basically he charges to meet his foe upon spotting the enemy and then power attacks until either he or his foe is beaten into submission.
Personality: A hard-nosed bully who only sees value in martial skill.
Background: Sadron has been appointed the de facto leader of the scouting party being sent to Pulstin to investigate what has happened there. He is prejudiced against others with different skill sets (mages, priests, rogues), thinking their tactics somehow inferior.