Elkantor Hune

A half-drow employed by the Elder Concil to lead the scouting party to Pulstin, and beyond if neccessary.


Elkantor Hune: Wood Elf (Part Drow) male Rog1; HD 1d6, hp 6; Init 3; Spd 30’; AC 15, Touch 13, FF 12; Base Atk +1; Grapple +1; Atk
-1/-1 melee (1d6
1/19-20/X2, shortsword) and (1d4+1/19-20/X2, Dagger) or 3 ranged (1d6/19-20/X2/80’, light crossbow); Svs: Fort +0, Ref +3, Will +0; SA Sneak Attack- When opponent is denied a Dex bonus to AC (1d6)/Ranged attacks count as a sneak attack within 30’; SQ Immune to magic sleep effects, Low-light vision, 2 racial bonus to Listen, Search, and Spot checks. If Elkantor merely passes within 5’ of a secret or concealed door he compares his passive perception check for Search to the doors target difficulty to notice it as if he was actively searching for it., Trapfinding; Str 12(1), Dex 17(3), Con 11(0), Int 14(2), Wis 10(0), Cha 8(-1); Sz Medium; AL CN; CR 1.

Skills (40/10)/ Languages: Climb 5, Jump +5, Move Silently +7, *Hide +7 (11/+9), Listen +6(16), Search +8(18), Spot +6(16), Knowledge (Local-Southwest Harken Forest) +6, Balance +7, Disable Device +6/Common, Elven, Goblin, Underdark.
*Cloak of Forest Concealment +4

Feats: Simple weapons, hand crossbow, light armor (but not shields), martial Weapon Proficiency (Longsword, Rapier, Longbow [Including Composite Longbow], and Shortbow [Including Composite Shortbow]), Two-Weapon Fighting

Equipment: Leather armor (armor check 0, Spd 30’), shortsword, dagger, light crossbow, case w/ 10 crossbow bolts, hooded lantern, 3 pints of oil, Thieves’ tools, backpack, waterskin, bedroll, sack, flint & steel, trail rations (10 days), 16 GP.

Magic Items: Cloak of Forest Concealment +4

Tactics: Sneak attacks and trying not to be seen in the first place. Elkantor figures things have gone against him if he is seen, so he strives to prevent this, even with his allies.


Personality: Quiet and keeping to himself, Elkantor is always looking for his next big thing. He is confident in his abilities as a scout and his position as a middleman between the Goblins and the Wood Elves.

Background: Guide for the scouting party. Being a half-drow he has connections with the goblins of Daggerburg. Though not trusted by the clan elders, they need someone with knowledge of the area that the party will be travelling to.

Elkantor Hune

Gateway to Adventure sithy