Gateway to Adventure
A half-drow employed by the Elder Concil to lead the scouting party to Pulstin, and beyond if neccessary.
Elkantor Hune: Wood Elf (Part Drow) male Rog1; HD 1d6, hp 6; Init 1/19-20/X2, shortsword) and (1d4+1/19-20/X2, Dagger) or 1d6)/Ranged attacks count as a sneak attack within 30’; SQ Immune to magic sleep effects, Low-light vision, 1), Dex 17(0), Int 14(0), Cha 8(-1); Sz Medium; AL CN; CR 1.
Skills (40/10)/ Languages: Climb 11/+9), Listen +6(16), Search +8(18), Spot +6(16), Knowledge (Local-Southwest Harken Forest) +6, Balance +7, Disable Device +6/Common, Elven, Goblin, Underdark.
*Cloak of Forest Concealment +4
Feats: Simple weapons, hand crossbow, light armor (but not shields), martial Weapon Proficiency (Longsword, Rapier, Longbow [Including Composite Longbow], and Shortbow [Including Composite Shortbow]), Two-Weapon Fighting
Equipment: Leather armor (armor check 0, Spd 30’), shortsword, dagger, light crossbow, case w/ 10 crossbow bolts, hooded lantern, 3 pints of oil, Thieves’ tools, backpack, waterskin, bedroll, sack, flint & steel, trail rations (10 days), 16 GP.
Magic Items: Cloak of Forest Concealment +4
Tactics: Sneak attacks and trying not to be seen in the first place. Elkantor figures things have gone against him if he is seen, so he strives to prevent this, even with his allies.
Personality: Quiet and keeping to himself, Elkantor is always looking for his next big thing. He is confident in his abilities as a scout and his position as a middleman between the Goblins and the Wood Elves.
Background: Guide for the scouting party. Being a half-drow he has connections with the goblins of Daggerburg. Though not trusted by the clan elders, they need someone with knowledge of the area that the party will be travelling to.